home *** CD-ROM | disk | FTP | other *** search
- Path: news-2.csn.net!dmoorman
- From: dmoorman@csn.net (David Moorman)
- Newsgroups: comp.sys.cbm
- Subject: Re: Stealing Music..
- Date: 24 Mar 1996 06:36:06 GMT
- Organization: SuperNet Inc. +1.303.296.8202 Denver Colorado
- Message-ID: <4j2qgm$6qg@news-2.csn.net>
- References: <210@ppse.win-uk.net> <31476A6A.4FE1@FairLight.COM> <3151BDBD.464D@esbjehs.dk>
- NNTP-Posting-Host: 199.117.27.22
- X-Newsreader: TIN [version 1.2 PL2]
-
- Ejner (d6kn@esbjehs.dk) wrote:
- : <phoff@ecst.csuchico.edu> wrote:
- : > I want to do the following:
- : > Steal music from a game.
- : > Save the music to disk.
- : > Load a pre-defined BASIC program.
- : > Play the music with BASIC program.
- : > How do I do that ?
- : > I imagine that I might stop the game with my Action Replay,
- : > go to the default Music address, save range for the music. Write a
- : > basic program that will load the music in it's ML form and poke it
- : > into the SID chip, with the correctly defined voices ETC.
- : > BUT, anyone care to tell me how ?
-
- : Hmm... this suonds like an impossible mission, as the music usually uses
- : alot of zeropage addresses... only $fb-$fe are available for user
- : programs, which is definately NOT enough, so most musics use some
-
- When one is not worried about datasettes and/or RS-232, then a whole
- slug of zp addresses open up. f'instance: 163 - 172, 180 - 181.
-
- Dave -- who's BEEN THERE
-